Paragon Spotlight: The Griffin


Paragon Spotlight: The Griffin

Welcome to the designer blog for The Griffin! Be warned that this article has spoilers for the Inferno Girl Red comics, which I highly recommend you read, if you haven’t already! The Griffin is the servant of a dark force known only as the Void. He intends to sacrifice the best and brightest minds of Apex City to the Void, which is only the first step towards wiping out all of existence. In the Massive-Verse Card Game, The Griffin can sacrifice his own cards for bursts of power. If his schemes don’t succeed, he’ll be left with nothing.

The Griffin can permanently lose one of his cards in order to ready another card. Instead of playing Rest to recover his cards and expose himself to an Execute, he can keep the pressure on at all times. It’s a powerful feeling never having to Rest, but it should be carefully used or else you’ll burn yourself out of resources too quickly.

Disintegration Blast is your go-to for high damage, and re-using it even once can add on a lot of damage in a short period of time. But you should be careful about throwing it out every other turn– there’s a harsh drawback if you’re countered. Sealing this ability locks it away for an additional time it would be readied, and although your passive can help mitigate that as well, it’s putting you in a very difficult position.

Each of your other abilities come with small bonuses when they are banished, which happen on top of the usual benefit of getting to ready a card! Even your Rest can be sacrificed to get an additional card back, but that is a tremendous sacrifice– if you lose your Rest and run out of abilities to play, you lose the game! But each banished card also builds up towards a terrifying finale– your Ultimate, Memento Mori, can unleash 6 damage if it’s your very last card! — Brian McKay.