Character Preview: Zetterburn

Character Preview: Zetterburn, the Fire’s Roar A Pocket Paragons Design Blog Zetterburn is the face of Rivals of Aether, and a powerful rushdown character that sets his enemies ablaze and finishes them off with powerful claws. The Rivals of Aether characters are still undergoing a lot of playtesting and development, so the version you see here…

Character Preview: Gamound

Character Preview: Gamound & GMD-100 A Pocket Paragons Design Blog In this Pocket Paragons design blog we want to show off Gamound and his stalwart GMD-100 mech who represent the Guard faction from the AEGIS universe. The Guard mechs in AEGIS are designed to wear out the opponent, and Gamound brings that style to Pocket…

Character Preview: Rowan, the Sage

Character Preview: Rowan the Sage! A Pocket Paragons Design Blog Rowan is an unassuming little druid who possesses tremendous inner strength. His abilities are incredibly weak, but if you let your guard down for just a moment, the force of nature within him will become unleashed! Character Strengths: Once passive is active, has the highest…

Character Preview: Kairos, the Timebender

  Character Preview: Kairos the Timebender! A Pocket Paragons Design Blog Hello fellow Paragons! I’m going to be sharing a few Pocket Paragons design blogs that dives deep into some of my favorite characters in Pocket Paragons. Today, we’re talking about the incredibly tricky Kairos, the Timebender. – Brian McKay Character Strengths: Has a strong…

Character Preview: Zowie the Abandoned

  Character Preview: Zowie the Abandoned! A Pocket Paragons Design Blog We are really excited to bring you Pocket Paragons and its diverse cast of characters! In this Pocket Paragons design blog, we wanted to talk about how each of these characters is truly different. Let’s start with one of the Print and Play characters,…

Pocket Paragons: Cast of Characters

Pocket Paragons Cast of Characters The characters in Pocket Paragons have changed a lot over the years, but I’m very happy with where they ended up. In this Pocket Paragons design blog, I wanted to go over a little of their history, the flavor behind their abilities, and some backstory about how they’re named. As…

Pocket Paragons: The Fifty Fifty

Pocket Paragons The 50-50 Welcome to another Pocket Paragons design blog! I’m Brian McKay designer of Pocket Paragons and today I want to discuss a fairly common situation that comes up in games of Pocket Paragons, especially with newer players. You’re down to your last ability, plus your Rest, and your opponent is holding their…

Pocket Paragons: Design Over the Years Part 1

Pocket Paragons Design Over the Years: Part 1   Hey everyone! My name is Brian McKay, and I’m the designer of Pocket Paragons. I’ve been working on this game since 2012, and it’s gone through a huge number of overhauls and redesigns in the last 9 years. This Pocket Paragons design blog is to show…

Pocket Paragons: Design over the Years Part 2

Pocket Paragons Over the Years: Part 2 In the last Pocket Paragons Design Blog, Rise of the Paragons was having some serious troubles to its end game. The only mechanical solution that was testing well was having a combined health pool, but that didn’t work for its fantasy theme. We ended up going in a…