Treat, Please! Design Blog: My Playtesting Journey

Treat, Please! Design Blog: My Playtesting Journey

02/03/2024

I started designing Treat, Please! in July 2020 without any previous game design or playtesting experience. That's when I joined PlaytestNW.

Treat, Please! Design Blog: How to Play

Treat, Please! Design Blog: How to Play

13/06/2024

During the game, each player (a different dog) plays behavior cards to gain attention from “the human”. Once they've gotten enough attention, players can spend it to complete objectives like Get Belly Rubs or Go to the Park. Each objective is worth affection points, and the dog with the most points at the end of the game wins! Additional bonuses are awarded at the end of the game based on the types of objectives that each dog completed.

Treat, Please! Design Blog: From Deck Building to Hand Building

Treat, Please! Design Blog: From Deck Building to Hand Building

03/10/2023

When I first started working on Treat, Please!, I wanted to create a highly accessible deck building game with an inviting theme of being a silly, spoiled dog. I really enjoyed playing deck building games, but I knew how intimidating they were for me at first and that a lot of my friends and family felt similarly.

Introducing Treat, Please!

Introducing Treat, Please!

01/06/2024

One day, I was sitting on the couch with my little loaf Trixie, watching her lick my hand over and over, so I would keep petting her. It made me think about all of the ways she would get me to do things for her, like standing by the front door so I would take her for a walk or groaning at her food bowl so I would feel guilty and feed her an early dinner. Trixie thought she was soooo smart and that I’m very easily manipulated (not wrong). Her sass and silliness inspired me to create Treat, Please!, coming soon from Solis Game Studio!